From outer Space is the design initiative under which Anna Paola Buonanno and Piergiorgio Italiano sign their collaborative practice.
FOS produces spaces, set designs and installations through an understanding of contemporary social, economic and aesthetic issues and the valorization of the context; other activities include art direction, online publications and book design.
FOS investigates the role of design in the “Era of crisis” through research, assignments and partecipatory practices, such as workshops and collective self-initiated projects. The studio process is intended to bring design to its essential meaning, as an antidote to today’s material and formal excesses.
Anna Paola Buonanno graduated with honors in Architettura degli Interni at La Sapienza, Roma.
In 2012 she obtained a Master's Degree in Interior Design at Politecnico di Milano.
She was assistant curator of Angela Rui during Operae 2015, an independent design festival in Turin.
Currently she is teaching assistant at Scuola di Architettura & Design at Politecnico di Milano and consulting design editor for Icon Design, Mondadori Editore.
Piergiorgio Italiano studied Design in Firenze, Milano and Göteborg, and Typography at CFP Bauer, Milano. He graduated with honors at Università degli studi di Firenze, in 2007, and at Politecnico di Milano, in 2010.
He was selected by SVID (Swedish Industrial Design Foundation) to take part in Sommardesignkontoret program. In Milano he worked at Francesco Librizzi Studio and Nunzio Gabriele Sciveres.
He has been teaching assistant at NABA – Nuova Accademia di Belle Arti Milano.
2016Fahreneit 39 – VI ed. catalogue
2015Recoded City: Co-creating Urban Futures
2014Architettura e campagna, seminario a Solofra
2013ADI design index 2013
2012Cambio di scena. La scenografia teatrale, architettura tra realismo e attrazione
2014Representing a project
2013Thresholds. Learn to design through the practice of cataloging
2012Ways to communicate design
Awards / Prizes
2015LOST but not least open call
2014REcall Project competition
2013Epidemic Happiness - Street Furniture Contest promoted by Desall and FARM Cultural Park
2012Co/A, le tue idee abitano qui competition promoted by Regione Campania and Progetto Rena
2011Milano Design Camping international competition promoted by Politecnico di Milano and Triennale di Milano, with the support of ADI – Associazione per il Disegno Industriale
2018Send me the future
2017An Archive of Futures, in collaboration with Domus
2016On domesticity #1
2014Primitive future office
2013Maak youw theater!
2009Visioner och utveckling
2007Your festival, young artists from Florence
2005Fa la casa giusta
Cani Sciolti III, 2016; A collaborative calendar, Risograph printed on Favini Crush paper 120 g/m2 06
Sedimenta, 2016; Proposal for the valorisation of the environmental, material and intangible heritage of the Cilento National Park / with Gisto and Fabio Cappello [competition, finalist]
On domesticity #1, 2016; A project with Laetitia Badaut Haussmann curated by Simone Frangi and produced by Viafarini and Terzopiano [workshop]
CSKM, 2016; Proposal for Caferaǧa Spor ve Kültür Merkezı, Istanbul / with Noname studio, Raul Valvasori [competition, not retained]
Cani Sciolti II, 2015; A collaborative calendar, Risograph printed on Favini Remake paper 120 g/m2 06
Royal Romanza, 2015; Book design for Delfino Sisto Legnani made in occasion of Book Machine at Peep-hole, Milano
MRSN, 2015; Interior renovation of the Natural Science Museum of Torino / with Forestieri Pace Pezzani [competition, not retained]
Trionfo di luce, 2015; Proposal for Santa Rosa / with Forestieri Pace Pezzani, Ludovica Niero [competition, not retained]
Tribuna politica, 2015; A research on political spaces 07
Cani Sciolti I, 2014; A collaborative calendar, offset printed on Favini Crush paper 120 g/m2 06
Sanofi, 2014; Visions for the headquarters of a pharmaceutical company [workshop]
LoWaste, 2013; [workshop]
Valle dei laghi, 2013; Map design [undelivered]
Geronimo, 2013; Stage design for a festival [competition, not retained]
15. A snapshot of contemporary graphic design told through the work of twenty-four authors and a series of collateral events. A space, filled by superfoetations and traces of the past: traces (the existing space) and addition (the display). An imaginary grid is spread along the large room, generating two aisles, with areas of equal size assigned to each author. A precise arrangement that equates the different authors. A scenario where everyone is free to move and create a personal path. A paneling becomes the edge of the area intended for the exhibition: a "room within the room" identifies and isolates the area, enabling a direct connection with the spaces that host the events. The surface is recovered from previous exhibitions panels. The pre-existing signs on these panels remain visible. Graphic and works on show, loosely arranged on the panels, overlap the traces of past exhibitions. A series of horizontal surfaces punctuate the space. The size of each table is based on the ISO 216 international standard paper sizes, to help arranging and combinating different drawings.
A chess problem, also called a chess composition, is a puzzle set by somebody using chess pieces on a chess board, that presents the solver with a particular task to be achieved. For instance, a position might be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defense. A person who creates such problems is known as a composer.
We have precise logistical and economical needs. Haste. Precise. Sober. We build a large surface without the use of tools. With three simple steps: the positioning of the trestles, the overlap of several materials, the fixing of the latter thanks to some clamps. Between the two plywood layers we use a few copies of the latest issue of Mousse magazine, so as to give strength to the composition and obtain two different exposure levels. The top is the proper display, the bottom serves as a storehouse for the extra copies. The editions on display are in perfect correspondence with those below.
Interior design of the new office for a production agency.
A new identity: solid and precise, yet smart.
A fixed team and a series of figures which, according to the current project, are added.
The need to show themselves. A large backstage work.
Two big elements resolve the space.
1. Public VS Private
A wall splits the open space. The back, intimate and confused, is an archive of past works, equipments, services. The front, elegant and tidy, is a black screen that hides, and a backdrop to everyday activities.
2. Breathe in/Breathe out
In the middle of the room a large square table. The only area for activities. It can be filled or empty, based on the needs. At the center of the surface of a large circular hole allows an alternative use: to reach and use the inner side you have to climb over or go under the table.
12. A break moment in a fair: a flexible and permeable space which you can enter from anywhere. It only hints at what’s happening inside, but it never reveals itself but once entered. A fine-grained curtain marks the circular perimeter and acts as a filter. With the gesture of a hand, moving the thin threshold, you can proceed into a white bright space. Few elements are standing out: stale bread, some textured tables, a metal cylinder. This play of textures and grains refers to the rural world, which tells about a culture where redbrick ovens were shared within the community and bread was certain on any table. ultra:fine tells and pass on this tradition, not only with its spatial composition, but also through the food that is proposed within. The menu is tasted on specifically designed surfaces: they are made of a mixture of concrete, aggregates and red bricks; depending on the finishing obtained from the bricks, the surfaces are colored in shades of red and white with different results. The heart: a cylinder made out of perforated plate delimits the kitchen and, due to its texture, allows us to glimpse what is happening inside.
11. In a natural World, the survival of the species is linked to the capability to adapt oneself to environmental conditions. The ability to make mistakes, to remember hopes and dead ones, to change the landscape, made humanity remain on Planet Earth beyond our biological destiny. And learning is the specific strategy of the humankind. What if culture and skills learned so far are put into crisis? How a today’s man would live in absence of technology? Ground Zero is an ongoing research and experiments that connects man to the natural context.
10. A former industrial space. High ceilings, a string of pillars, raw concrete as flooring. A festival as an opportunity for renaissance, to elaborate a series of optimistic visions for the future characterized by a scarcity of resources. The tight sequence of architectural elements giving rhythm to the space is interrupted by a different sign. The wooden skeleton of a wall arises in a slanted way to the room, breaking off its obsessive and short pitch. A line in space defines an area and at the same time lets you see what is happening inside. An additional element that, with a set of fluorescent lights, indicates the entrance to a room whose sides have to be imagined.
09. Trevico is the highest town of "Baronia", Campania. There are still crafts of which the younger generation doesn’t even know the name. Each craftsman has its own instrument, and that object has more value and knowledge than we think. Who in the future will take their place? Can we consider the designer as new craftsman? Traditional objects are so compared with contemporary designers projects. The starting techniques are the same: sometimes the shape is developed, mechanization is added, new materials are tested or mixed with old ones. Objects in the exhibition aim to offer a parallel between folklore and reinterpretation of design; they are grouped by analogy of material or intended use, in a timeless narration without distinction between tradition and innovation. The display consists of concrete blocks, in different combinations to form podiums. Behind these a set of tools to create a visual wall. A new landscape where old and new techniques are compared.
08. A process that investigates the intrinsic meaning of the carpet. Carpet Combine is made using recycled and low cost carpets, through a process of reading, deconstruction and interpretation. The cut generates a freed space, reveals its complexity without missing the deeper meaning of this ancient artifact. CC01, the first prototype, was presented at Design Resistente – Spazio MIL, Sesto San Giovanni (Italy) during Milan Design Week 2015.
07. Tribuna politica is a research on the spaces hosting italian political and cultural debate, through historical changes of the media.
06. Cani Sciolti is a calendar that collects thirteen Risograph-printed posters made by thirteen authors from different disciplines, reinterpreting by their own means not only the image, but the very concept of the calendar. A story that lasts a year, illustrated by a generation that expresses its own life with humor and sagacity; a container of languages and visions that accompanies our daily life. Its goal is to collect works from different disciplines to create unique and unexpected collaborations. Cani Sciolti was initiated by From outer Space and Enrico Forestieri in 2014.
05. Architettura per la campagna is a design workshop in the south of Italy to design visionary and essential architectures in the country, restoring the balance between man and nature. Four days in the countryside to build some simple structures closely connected with nature, animals and agriculture. Architettura per la campagna 01 was attended by Flavia Andolfi, Federico Archidiacono, Edda Bracchi, Fabio Cappello, Lorenzo D’Apuzzo, Luigi De Feo, Anna Linda De Rosa, Enrico Forestieri, Walter Giovanniello, Alessandro Gnocchi, Emilio Lonardo, Liviano Marella, Matteo Nativo, Michele Pandolfelli, Eleonora Picariello, Domenico Rescigno, Rossella Siani, Federica Vita. In collaboration with Terranova agriturismo, Gaia Conserva società semplice, REAL falegnameria with the support of Ordine degli Architetti della Provincia di Avellino and Legambiente, Solofra.
04. Ritorneraj is a research about conservation and transformation, that aims to give new life to the stones coming from the italian cities affected by natural disasters. Any selected stone, among the thousands collected in the landfills, has turned into a non-functional object, a souvenir: a memory, witnesses of a dead architecture. The useless stone returns to be useful, not as a functional product, but as a symbol of hope and rebirth.
03. Three additional environments. Three rooms. A large box is imposed from above, eliminating any relationship with the gallery. A single act cuts the space in two parts (before and after). From the entrance you see a wall. Heavy, impenetrable. Then you have to get into one of three doors. Make a choice. Each door leads you to a world. Each world tells a story. The first space, dark and muffled, leads to introspection, intimacy and contemplative listening. The second space is a metallic environment that plays with views and reflections, disorientation and confusion. The third is a permeable, transient space, allowing interaction. Then you slowly back to normality. The rooms are different, but in a continuous relationship. The new landscape is ambiguous: between one world and the other, dead spaces, visual links visual links with the outside world, images overlays are created. There is no absolute truth, but only overlapping views.
02. A former industrial space with defined features. The roof trusses articulate the space in a precise and obsessive way. The exhibition of the tangible and intangible collection is entrusted to twelve micro-architectures (each one related to a thematic field of ADI – Compasso d'Oro collection) following the rhythm given by the steel trusses. The path, intentionally free, is accompanied by a series of display systems with which the visitor interacts, crosses, relates. The chronological reading of the collection is entrusted to the verticality of the micro-architectures: from the top with historical projects, until the bottom with newer ones. The twelve portals make us enter time to time in a space similar to the above, not yet identical. A totemic, multiform and simple composition in its concept: a grid, based on the geometry of the trusses, which creates endless formal possibilities, colors, references and meanings. Like a musical score.
01. Bright needs to be transformed into dark. A gallery for contemporary art, a former rectangular garage, must be divided in two areas with different purpose: an entrance to welcome and a cinema for projecting art movies. Each area will need different treatments. A cut in the middle of the room, just one action. The space is divided in two areas by large curtains, made of a material used for construction purposes, which welcome visitors at the entrance as a magic wall. This allows to create a bright entrance area thanks to the reflective wall panels, hiding another room, more intimate and dark, used for video projections.The seats for the spectators are recovered from an old cinema, with the addition of wooden supports to ensure stability. The wooden boxes used to transport works of art have been reused to create alternative areas.